I am a visual artist based in Limerick exploring the intersection of fine art, access and technology. My practice is heavily informed by a symbiotic relationship with computer vision and digital technology, often used as assistive tools to accommodate for blindness caused by a rare genetic dislocation of my optic lens. In the summer of 2024, I was the first patient in Ireland to successfully receive a specialised intraocular lens implant, manipulating my conditions of vision. This procedure allowed me to experience clear vision for the first time in my life and successfully corrected legal blindness in my right eye. This drastic shift in the conditions of my vision inspired me to further investigate the shift in visual culture and image making I’ve observed globally since the popularisation of Al systems. My current collection of work casts its gaze on the relationship between distorted sight and the abstraction of identity and human connection in an increasingly digitized world. Informed by Hito Steyerl's 2025 text 'Medium Hot: Images In The Age of Heat,' I examine how the rise of Al and algorithmic computer vision surveillance are manipulating the conditions of perception and visibility, reshaping the trust we have in what we see and cannot fully see. Human aft3r 4LL (2026) is an installation that expands on the conditions of vision using installation, real time projections, painting and photography. The installation consists of 4 large scale canvas paintings, 3 photographic publications, one essay, a MacBook Air, an iPhone 11, a projector, a fabric screen, braille labels and one -15 prescription concave lens. This project began by examining The Janus Problem, described as an error in early image generation Al models. When prompted with text to generate images of humans, the machine would spit back abstracted figures often featuring multiple conjoined faces on one body. Using digital softwares to manipulate analogue portraits to create imagery that inform the accompanied series of paintings, I attempt to step into the gaze of these machines creating a feedback loop of a human trying to see like a machine that is trying to see like a human. Projected live visuals bring elements of audience participation and digital interactivity into the works while giving a nod to the technologies that aided my independence and freedom while I was affected by sight loss.